Dark Souls 2 Ring Attunement Slots
Rings |
Abyss Seal ♦ Agape Ring ♦ Ancient Dragon Seal ♦ Ash Knuckle Ring ♦ Bell Keeper's Seal ♦ Bloodbite Ring ♦ Blue Seal ♦ Blue Tearstone Ring ♦ Bracing Knuckle Ring ♦ Chloranthy Ring ♦ Clear Bluestone Ring ♦ Covetous Gold Serpent Ring ♦ Covetous Silver Serpent Ring ♦ Crest of Blood ♦ Crest of the Rat ♦ Cursebite Ring ♦ Dark Clutch Ring ♦ Dark Quartz Ring ♦ Delicate String ♦ Dispelling Ring ♦ Fire Clutch Ring ♦ First Dragon Ring ♦ Flame Quartz Ring ♦ Flynn's Ring ♦ Gower's Ring of Protection ♦ Guardian's Seal ♦ Hawk Ring ♦ Illusory Ring of a Conqueror ♦ Illusory Ring of the Exalted ♦ Illusory Ring of the Guilty ♦ Illusory Ring of the Vengeful ♦ King's Ring ♦ Life Ring ♦ Lightning Clutch Ring ♦ Lingering Dragoncrest Ring ♦ Name-engraved Ring ♦ Northern Ritual Band ♦ Old Leo Ring ♦ Old Sun Ring ♦ Poisonbite Ring ♦ Red Tearstone Ring ♦ Redeye Ring ♦ Ring of Binding ♦ Ring of Blades ♦ Ring of Giants ♦ Ring of Knowledge ♦ Ring of Life Protection ♦ Ring of Prayer ♦ Ring of Resistance ♦ Ring of Restoration ♦ Ring of Soul Protection ♦ Ring of Steel Protection ♦ Ring of the Dead ♦ Ring of the Embedded ♦ Ring of the Evil Eye ♦ Ring of Thorns ♦ Ring of Whispers ♦ Rings ♦ Royal Soldier's Ring ♦ Second Dragon Ring ♦ Silvercat Ring ♦ Slumbering Dragoncrest Ring ♦ Sorcery Clutch Ring ♦ Spell Quartz Ring ♦ Stone Ring ♦ Sun Seal ♦ Third Dragon Ring ♦ Thunder Quartz Ring ♦ Vanquisher's Seal ♦ White Ring |
In-Game Description
- The Southern Ritual Ring +2 gives 3 slots. The Black With Hat, which you can't get until Aldia's Keep gives one-slot. Are there other helms or armor that raise the number of attunement slots?
- Need more Attunement Slots in Dark Souls 2. I need to gain myself a few more attunement slots for my magic in Dark Souls 2, any advice would be much appreciated.
- If you’re wondering Dark Souls 2 Attunement Slot Ring what its name means, it’s simple. N1 Casino considers itself the ‘Number 1’ online gaming platform, and while that’s all fine and dandy, we think we’ll let.
Attribute governing number of spells that can be attuned. Boosts spell-casting speed.
The Bandit begins with the lowest Attunement at 2 and the Sorcerer starts with the highest Attunement at 12. Each spell seems to get more charges at a particular amount of attunement points based on the amount of casts it starts off with. I'm brand new so not entirely sure, but like you I saw this info and had 12 attunement but only one slot. So I looked around more. According to a separate site (darksouls3.com) the additional slots come in at higher intervals than what's said here, i.e., the next #2 slot would be at 14 instead of 12: 'Extra Attunement Slots come at Attunement level 10, 14, 18, 24, 30, 40, 50, 60, 80 and 99.'
Use
- Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
- Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
- Increases Curse Resist alongside with Adaptability.
- Secondary stat for increasing Agility.
- Increases number of spell casts. The amount of the increase varies between spells.
- Slightly raises HP.
Attunement Slots
Attunement Level | Spell Slots Available |
---|---|
0-9 | 0 |
10-12 | 1 |
13-15 | 2 |
16-19 | 3 |
20-24 | 4 |
25-29 | 5 |
30-39 | 6 |
40-49 | 7 |
50-59 | 8 |
60-74 | 9 |
75-99 | 10 |
Equipment which increase Attunement Slots
Increase Attunement Slots
Item | Increase | Other Effects |
---|---|---|
Black Witch Hat | 1 | |
Southern Ritual Band | 1/2/3 |
Dark Souls 2 Ring Attunement Slots Free Play
Equipment which increase Spell Casts
Item | Increase | Other Effects |
---|---|---|
Saint's Hood | 10% (rounded up) | FAI +1 |
Hexer's Hood | 10% (rounded up) | INT +1 FAI +1 |
Northern Ritual Band | 10/20/30% (rounded up) | HP -20/35/50% |
Equipment which restore Spell Casts
Item | Restores | Other Effects |
---|---|---|
Crown of the Old Iron King | 20% (rounded up) every 2 minutes (with or without Vendrick's Blessing) |
Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.
If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.
Spell Casts
Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).
Spell Casts (Base ATT) | With 15 ATT | With 26 ATT | With 32 ATT | With 38 ATT | With 43 ATT | With 49 ATT | With 58 ATT | With 79 ATT | With 94 ATT |
---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | 2 | - | - | - | 3 |
1 (b) | - | - | - | - | - | - | - | - | - |
2 (a) | - | - | - | - | 3 | - | - | - | 4 |
2 (b) | - | - | 3 | 3 | - | 4 | - | - | 5 |
2 (c) | - | 3 | - | 4 | 5 | 6 | 7 | 8 | 10 |
2 (d) | - | - | - | 3 | - | 4 | - | 5 | 6 |
3 | - | - | 4 | - | - | 5 | - | - | 6 |
3 (b) | 3 | 4 | - | 5 | 7 | 9 | 11 | 13 | 15 |
4 | - | - | 5 | - | 6 | - | 7 | - | 8 |
4 (b) | - | 5 | 6 | - | 7 | 8 | - | 9 | 10 |
5 | ? | 6 | ? | 8 | - | 9 | 10 | 11 | 12 |
6 | - | - | - | - | 7 | - | - | - | 8 |
8 | - | 9 | 10 | 11 | - | 12 | 13 | 14 | 15 |
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 |
10 (b) | - | 11 | - | 12 | - | 13 | - | 14 | 15 |
15 | - | 16 | - | 17 | - | 18 | - | 19 | 20 |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 30 |
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 40 |
Insufficient Attunement Slots
Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).